![]()
Welcome to the devlog!
Hey guys! as I have previously teased on the regular, non-dev log, I would make a devlog page whenever I got into mapping again. Since then, I've decided to go to my old maps and tidy them up, sort of like a practice run where I can "shake the rust off". Since I don't expect anyone to be familliar with my maps, I went back and took some screenshots for comparison sake. (the images on left are before, and right is after.)

I removed that weird little shack due to it being inaccessable for most classes, along with being pretty useless. I also unified the look of the whole area by making the fence a part of the wall instead. You can also see that I added radial fog and changed the lighting for a more early morning look, rather than scortching hot midday.

Added a small flank route (more like room) and simplified the roof next to it for easier entry and exiting. might help players have a nice sightline to mid without being out in the open, also good for spies since it has a large ammo pack.

Added a one way door for the defending team on the second point. Because this route was the fastest way to the final point, there would be no reason to go for the cave (no funny environmental kills!) I figured a one way door would be a good way to solve this, since someone can still open the door from the other side. Probably should make the door see-through? we'll see.

The final point. I made the windows wider and put glass in all of the frames, instead of having onen you can jump through, although this (technically) is less routes into last, it was practically impossible to get in and also just felt janky. the new windows add more visibility, so you might see a sentry you wouldn't have seen previously.
2/18/2026
═════════════════════════════════

.png)

