Huge updates

Holy crap, I realized I haven't updated this page In a LONG time! I've done a lot of work on maps since then, and I figured now would be a perfect time to share what I've been working on, since it just went public!

So, about a month ago, I was playing on the alpaca pizza party server, and someone there was asking around to see if there was a mapper who would be willing to remake the map played on that server, wallmart_bettermeme_v13 and being a mapper, I contacted him, and since we've set up this whole group so we can refurbish this classic map. While I was excited to start this project, since I like the vibe of old trade maps like this and I fondly remember playing on this one, It was a bit of a nightmare on a technical level, the map was constantly leaking, causing crashes, etc. I really had to up my game in order to even get this map to work at all. Now that I've actually pushed out a map and people seem to like it, I'm alot more confident things will go more smoothly from now on.

Here you can see the Changes I made to red spawn, I re-built the whole building while trying to keep what made it iconic in the first place, as It being misaligned with the grid pissed me off.

I did a simmilar thing for blu spawn, expanding it and rebuilding anything i thought was too janky.

I felt this small lane was too cramped, especially on a sever where B-hopping is one of the main gimmics

aren't these posters fun? was trying to go for a mid-late 2000's vibe

Additionally, if you are instrested in playing it for yourself; put "connect 66.235.174.184:27025" in your console and favorite the server!

7/28/2026

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Tiny updates

Some small updates, yes. haha

-Made this flank room (middle point) bigger and added props and etc. sightline might be a little ass tbh.

-Literally just replaced the one-way door with the one from dustbowl.

-Tiny desk engineer™

2/27/2026

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Welcome to the devlog!

Hey guys! as I have previously teased on the regular, non-dev log, I would make a devlog page whenever I got into mapping again. Since then, I've decided to go to my old maps and tidy them up, sort of like a practice run where I can "shake the rust off". Since I don't expect anyone to be familliar with my maps, I went back and took some screenshots for comparison sake. (the images on left are before, and right is after.)

I removed that weird little shack due to it being inaccessable for most classes, along with being pretty useless. I also unified the look of the whole area by making the fence a part of the wall instead. You can also see that I added radial fog and changed the lighting for a more early morning look, rather than scortching hot midday.

Added a small flank route (more like room) and simplified the roof next to it for easier entry and exiting. might help players have a nice sightline to mid without being out in the open, also good for spies since it has a large ammo pack.

Added a one way door for the defending team on the second point. Because this route was the fastest way to the final point, there would be no reason to go for the cave (no funny environmental kills!) I figured a one way door would be a good way to solve this, since someone can still open the door from the other side. Probably should make the door see-through? we'll see.

The final point. I made the windows wider and put glass in all of the frames, instead of having onen you can jump through, although this (technically) is less routes into last, it was practically impossible to get in and also just felt janky. the new windows add more visibility, so you might see a sentry you wouldn't have seen previously.

2/18/2026

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